![fallout new vegas map fallout new vegas map](https://staticdelivery.nexusmods.com/mods/130/images/thumbnails/57245-4-1413718396.jpg)
It's the door from the Prospector Saloon. But, perhaps, that's a problem, because there have been hiccups in my attempt to get all the textures working.īut still, I have something to show for it. I honestly haven't used Blender 2.49 since my initial attempt. I have had a great deal of success using the Bethesda Archive Extractor to pull all the meshes and textures from the BSA's. He is going to be posting a follow-up video to this one going into more detail about the actual extraction process. I just need to be patient. The only other follow-up question I might have is: Is it possible to somehow export scenes? Is there some other completely different workflow for that or is it asking too much? Not looking to create ludicrous amounts of work, just add a little more fun to the modeling-learning. Figuring this out would be the final step. My end goal is simply to import these textures to make use of them in Blender. Also, is my assumption that it's looking for PNGs? Because it's not clear that there's any export functionality for the NIF's to associate with. I have attempted to point the "Texture Search Paths:" at the same folder that has the main BSA's, but that has not worked. While I can see the textures, and there are materials created when I do the Blender import, those materials are populated with references to DDS files.
#Fallout new vegas map install#
![fallout new vegas map fallout new vegas map](https://snazzy-maps-cdn.azureedge.net/assets/269989-fallout-new-vegas.png)
I've followed some rather extensive instructions in order to: I'm relatively new to Blender but am conversant enough that I figure I might be able to do this: I'd like to extract some of the models from Fallout: New Vegas.